Cyberse Contract Witch
DARK

Cyberse Contract Witch

  • Archetype:
  • Cyber

  • ATK:
  • 800

  • LINK-2
  • View:
  • 2213

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2 monsters with the same Type If this card is Link Summoned, or a monster(s) is Special Summoned to a zone(s) this card points to: You can send 1 Spell from your hand or face-up field to the GY; add 1 Ritual Monster from your Deck to your hand. You can target 1 Ritual, Fusion, Synchro, or Xyz Monster this card points to; Special Summon 1 monster from your GY with the same Type but a different card type (Ritual, Fusion, Synchro, or Xyz). You can only use each effect of "Cyberse Contract Witch" once per turn.




 
 
AI Power Analysis
Searcher/TutorConfidence: MediumEvaluated Oct 9, 2026
57± 6/ 100
Power Score
Intrinsic 58
Deck 57

Cyberse Contract Witch — Power Evaluation

Final Score: 57 ± 6 · Confidence: Medium

  • Intrinsic: 57.5 · Deck: 57.25 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Recovery/Recursion

Why it scores here

The card reliably converts a 2-material Link body into card-neutral value: one once-per-turn effect swaps a Spell sent to the GY for a Ritual Monster from the Deck, and a second effect revives a Cyberse monster from the GY into a Ritual, Fusion, Synchro or Xyz target it points to. Its 800 ATK earns nothing, and the deck count (400 of 400 sampled decks, 77 archetypes) raises accessibility and deck fit but is not treated as proof of power. With no recorded combos, the conversion score rests on text inference, so the total stays in the middle band.

Axis scores

Axis Score Evidence
Accessibility 70 Link-2 with 2 materials, present in all 400 sampled decks at 1 copy, with 77 archetypes and inclusion of 52-100% across 17 usage archetypes (observed); the Link Summon route itself is text-based (inferred).
Combo & Conversion 50 Two once-per-turn effects give one search and one GY revival, but the card does not build a board on its own, and there are zero combo appearances to confirm a starter or payoff role (inferred).
Resource Economy 60 The search costs one Spell, a 1-for-1 exchange, and the GY revival is a free body, so net advantage is roughly even to mildly positive (verified from card text).
Effect & Interaction 5 The card has no negation, removal or hand-trap effect, so it offers no opponent interaction (verified from card text).
Material Utility 40 Link monsters can serve as Link material, and effects do not negate that role, but its Dark Cyberse body is a modest material rather than a premium one (inferred).
Resilience & Flexibility 45 Two separate once-per-turn effects give some redundancy, but both can be negated and the Cyberse GY requirement limits the revival to specific targets (inferred).
Deck-Building Efficiency 60 Single copy, Extra Deck slot, no garnets or locks, and the card appears in the sampled decks with no apparent restriction (observed, with the caveat that 400 of 400 decks may reflect sampling).

Calculation

Weight profile: 0.7 Searcher/Tutor + 0.3 Recovery/Recursion. Intrinsic ≈ 57.5, Deck ≈ 57.25, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Searches a Ritual Monster from the Deck for a 1-for-1 Spell cost
  • Second effect revives a Cyberse monster from the GY, giving recursion without a card cost
  • Two separate once-per-turn effects give redundancy across turns
  • Single copy in the Extra Deck with no garnets or locks

Weaknesses

  • No opponent interaction of any kind
  • Effects are gated by the Cyberse type requirement and a Spell to send
  • Both effects can be shut off by a single negation
  • Its 800 ATK adds no value to the score

Counters / choke points

  • Effect-negation hand traps such as Ash Blossom & Joyous Spring can stop either effect in response to activation
  • Board interaction that removes the card or strips its effects before the search or revival resolves

Best use

Searcher/Tutor for a Ritual Monster, with Cyberse GY recursion as a secondary value. Decks: Mitsurugi, Dark Magician, @Ignister, Maliss, Light and Darkness Ritual, Yummy, Shining Sarcophagus, Firewall. Suggested copies: 1.

Evidence & gaps

  • Verified: Link-2 with Bottom-Left and Bottom arrows, ATK 800, DARK Cyberse; Effect 1: send 1 Spell from hand or field to GY, add 1 Ritual Monster from Deck to hand, once per turn; Effect 2: target 1 Ritual, Fusion, Synchro or Xyz monster it points to, Special Summon 1 Cyberse monster of a different card type from GY, once per turn; Card text contains no negation, removal or hand-trap effect
  • Observed: Present in 400 of 400 sampled decks at 1 copy each; 77 distinct archetypes in the sample; Top partners include Ash Blossom & Joyous Spring (97.5%) and Droll & Lock Bird (92%); Usage inclusion ranges from 51.5% to 100% across 17 archetypes
  • Inferred: The search and revival give roughly even to mildly positive card economy; Searcher/Tutor is the primary role, with Recovery/Recursion secondary; The Cyberse requirement limits the revival to specific GY targets
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) 400 of 400 sampled decks run the card, which may reflect how the sample was built rather than independent frequency average starter count when present is null, so DeckResilience is estimated from archetype spread only











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